Element

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Elements

In the game, Elements are used to describe the primary composition of in-game entities. The term may also refer to the natural tiles/blocks composed of these elements, or the debris produced after excavation.

Some elements are abundant and easily accessible, while others are considered rare resources, often obtainable only after space exploration.

Except for Vacuum and Void, which are treated as special cases, elements in the game exist in three states of matter: solid, liquid, and gas, each with distinct physical properties. Most elements can undergo phase changes due to high or low temperatures, transforming into one (or sometimes two) different elements.

It is worth noting that “elements” in the game do not necessarily correspond to real-world “elements” (especially chemical elements). They may not exist in reality (e.g., Super Coolant), may not be pure substances (e.g., Polluted Oxygen), and may not be simple substances (e.g., Water). Additionally, “phase changes” in-game may correspond to chemical reactions rather than purely physical changes.

Furthermore, Genetic Ooze does not exist as natural tiles during normal gameplay. Instead, it exists as the constituent material of entities such as Duplicants, critters, plants, seeds, and food, and does not undergo phase changes.


Ecology

The asteroid where the colony is located is one of the primary sources of elements. Each asteroid contains several biomes, which include a wide variety of elements.

  • Solids (except Neutronium) can be mined
  • Liquids and gases can be extracted using pumps

However, resources obtained through mining and extraction are ultimately finite.

World traits influence asteroid generation, causing certain elements to become more or less abundant. Ruins embedded within biomes may also predetermine the types of elements present in specific areas.


Geysers

Geysers are randomly generated entities that periodically emit specific substances during their active periods and remain dormant during inactive periods, hence their name.

Geysers are an important renewable source of materials. The types of geysers generated in a world significantly affect the availability of certain resources and, in turn, influence the development strategy of a colony.


Meteors

On some asteroids, different types of meteors periodically fall onto the surface. These can be considered a continuous source of certain materials.


Starmap

By launching rockets equipped with cargo modules to destinations on the Starmap, players can obtain a steady supply of certain elements, including rare resources that cannot be acquired through other means.


Artificial Production / Conversion

Some elements must be produced through buildings, critters, or plants rather than natural generation, such as Brackene, Steel, Plastic, Super Coolant, and Insulation.

Certain elements that can be obtained via phase changes—such as Refined Metals, Ceramic, and Glass—also have more controlled methods of artificial production or conversion.


Oxygen

See also: Oxygen